![]() ![]() They implemented Qt (that was a huge effort), they introduced Python API, then Python API 2.0 and support for Python 3.x is coming, meanwhile Maya team tries to support a lot of open source project like OpenColorIO, Open Subdiv, Alembic, and more. ![]() ( Remember this couple years old presentation about R&D work on modeling workflows in Maya? Now we are going back to Mudbox.) At the same time people have to remember that Maya is still changing even when it doesn't appears like it. Adding new features (or in other words buying and incorporating outside plugins) is a lot easier than changing old stuff, so that is probably why we will not see too many "groundbreaking" things in Maya. Remember guys, this program is from the 90's - just maintaining the old codebase and fixing bugs is a lot of effort. Since new Maya was not presented at Siggraph this year, it will probably be released in October.
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